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Kathryn Bigelow's A House of Dynamite: An Ambitious Political Thriller and Significant Letdown.

Bestowed upon a select group, the designation of Noted Film-maker can serve as an honor and a weight. On the positive side, it can offer protection: when viewing the works of an celebrated director through this prism, auteurist critics may feel compelled to justify even their least successful efforts. (The logic is that a disappointing film by a Prestigious Auteur is still superior to the best work of a routine filmmaker.) One drawback is that such honorifics can restrict a creative to a constrained space, seeking out material suitable for a Acclaimed Auteur; another is that the disappointment when a project fails to ignite is all the greater. A notable instance has just reached Netflix in the Kathryn Bigelow-directed A House of Dynamite, a underwhelming entry that – if texts from cinephile pals are any indication – seems nailed on for only one honor this season: that for Biggest Letdown.

Looking Back at the Filmmaker's Journey

To understand why the film has underwhelmed so, we must retrace its director's steps. Bigelow earned her laurels with a run of expansive, limber genre pics: biker flick The Loveless, the rangy vamp saga Near Dark, cop thriller Blue Steel, the classic Keanu/Swayze actioner Point Break. A sharper insight of her direction of travel came with the underrated mid-90s release Strange Days, an intense future-now thriller, informed by the events surrounding Rodney King, which also served as a cautionary fable about the risks of rejecting actuality to find refuge in the digital world. (Bigelow proved more aware of this than her screenwriter/ex-husband James Cameron, currently prepping the release of Avatar 3.) Yet post-2001, with her reputation growing, Bigelow – like her native country – was forced on the defensive. The Hurt Locker and Zero Dark Thirty addressed America’s recent military engagements in the Middle East; Detroit, released in the summer of Charlottesville, entered into a fractious conversation with the country’s long history of racism.

You can understand why a director with this background might be drawn towards Dynamite’s script – written by Noah Oppenheim, the ex-head of NBC News who wrote Netflix’s new project featuring De Niro Zero Day – and why the service would vigorously back a missile crisis drama after Oppenheimer’s award season success. (One pitch for the new film: what if Oppenheimer, but now?)

The Film's Strengths and Weaknesses

Dynamite is at its most compelling early on, portraying in a realistic timeframe the short interval in which a projectile fired somewhere in the Pacific region by mysterious forces is picked up on screens of a United States outpost in Alaska and reported to the executive briefing area, en route towards what everyone learns is its target: central Chicago. In this first section, Bigelow and Oppenheim quickly raise the tension while participating in an fascinating time-based suspense: we’re left pondering where this feature-length movie can possibly head once the chronometer reaches zero.

The outcome – and this is where the letdowns start – is a return to the start: the film subsequently shuffles between the perspectives of those senior officials (Tracy Letts’ military officer, defense secretary Jared Harris and commander-in-chief Idris Elba) the introduction glimpsed or heard only in passing. In terms of construction, the film is unable to advance: it’s a lengthy film with fewer than 20 minutes of plot, leaving Oppenheim to return to the initial segment multiple times, each pass adding on debated technical details while inching everyone nearer the feared explosion. Earlier Bigelow films had a tight grip on cause-and-effect; her finest achievements as a Acclaimed Auteur, The Hurt Locker and Zero Dark Thirty, were fundamentally focused on results. But here, the inciting incident is also the final play; the story becomes engaging at the precise instant the film ends. The characters are left wondering: “Is that it?” We are, too, for different reasons.

Aesthetic and Narrative Flaws

While the plot revolves in shrinking loops, like a doomy Groundhog Day, we’ve sufficient moments to reflect on the harmful influence streaming budgets has had on the visual style of American cinema. Even on the large screen, Dynamite seemed flatly familiar, Barry Ackroyd’s hasty mobile filming reminiscent of 24 or The West Wing or recent Netflix content recycling the same sets, up to and including Zero Day. If Bigelow the Esteemed Stylistic Director vanishes, so too does Bigelow the Renowned Feminist Director: Rebecca Ferguson, introduced in that beginning part as potentially another of this director’s resilient career-driven characters, clocks off early, so once more it’s up to a cabal of frowning men to try to prevent the world’s end. The verve Bigelow infused into her grittier initial successes disappears alongside her; maybe after Detroit’s box office disappointment, the film-maker felt she had to curb her experimental tendencies, but a script this verbose required some offsetting dramatic intensity.

The Core Fear and Final Analysis

The fear A House of Dynamite most effectively inspires, then, isn’t nuclear annihilation, but a filmmaker's fear of being deemed insufficient; tensing up and practically fossilising as it goes along, it’s hardly surprising the film should have been overtaken by current, reshaping incidents. What this story takes for granted is that those in charge of critical decisions would be trained specialists, deeply responsible and that the greatest danger to Chicago in late 2025 would come from some place other than the White House. Where previous Bigelow films felt like intensely involved commentaries on their era, Dynamite – the earliest of this director’s latest projects to fall somewhere between neglect, diversion and complete unimportance – instead spends two listless hours scrabbling around hopelessly out of touch. It’s not tense for a reason: even before the rogue missile first appears on sensors, the United States Bigelow’s film describes has been shattered completely.

By

James Hansen

A seasoned game designer with over a decade of experience in indie and AAA projects, specializing in narrative-driven gameplay.

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